By W. Richard Stevens, Stephen A. Rago
For greater than 20 years, critical C programmers have depended on one ebook for functional, in-depth wisdom of the programming interfaces that force the UNIX and Linux kernels: W. Richard Stevens’ Advanced Programming within the UNIX® Environment . Now, once more, Rich’s colleague Steve Rago has completely up-to-date this vintage paintings. the recent 3rd variation helps today’s major systems, displays new technical advances and top practices, and aligns with model four of the only UNIX Specification.
Steve rigorously keeps the spirit and strategy that experience made this publication so useful. development on Rich’s pioneering paintings, he starts off with records, directories, and strategies, rigorously laying the foundation for extra complicated strategies, corresponding to sign dealing with and terminal I/O. He additionally completely covers threads and multithreaded programming, and socket-based IPC.
This version covers greater than seventy new interfaces, together with POSIX asynchronous I/O, spin locks, limitations, and POSIX semaphores. so much out of date interfaces were got rid of, with the exception of a number of which are ubiquitous. approximately all examples were verified on 4 sleek systems: Solaris 10, Mac OS X model 10.6.8 (Darwin 10.8.0), FreeBSD 8.0, and Ubuntu model 12.04 (based on Linux 3.2).
As in past variants, you’ll research via examples, together with greater than 10000 traces of downloadable, ISO C resource code. greater than 400 approach calls and capabilities are proven with concise, whole courses that essentially illustrate their utilization, arguments, and go back values. To tie jointly what you’ve realized, the ebook provides a number of chapter-length case reviews, each one reflecting modern environments.
Advanced Programming within the UNIX® setting has helped generations of programmers write code with extraordinary energy, functionality, and reliability. Now up-to-date for today’s platforms, this 3rd variation can be much more helpful.
Read or Download Advanced Programming in the UNIX Environment (3rd Edition) (Addison-Wesley Professional Computing Series) PDF
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The item of this redbook is to illustrate the AIX 5L and home windows 2000 systems to teach the reader similarities and alterations among each one working approach. no matter if you're a home windows specialist seeking to examine extra in regards to the most recent model of AIX, AIX 5L, or are an AIX specialist and want to tell your self of the newest home windows platform, home windows 2000, you will discover each one bankruptcy during this redbook covers the basic applied sciences that make every one working process what it's.
Details expertise is an more and more huge think about criminal complaints. In situations huge and small, from the U. S. Government's antitrust go well with opposed to Microsoft company, to civil complaints filed over the failure of a community, to legal circumstances during which the authenticity of digital facts is puzzled, the testimony of a technical specialist is key.
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Mark Collins, Linux online game Programming (Prima, 2001)
The major challenge with analyzing laptop books which are six years previous is that, good, they are six years previous. this isn't a massive challenge within the home windows international; as we've seen, occasionally the most up-tp-date home windows know-how will remain round much longer than the provider contracts mandate. That, despite the fact that, is sort of by no means the case with Linux, the place a major pool of builders pretty well guarantees that issues will develop and alter on a per month, if no longer day-by-day, foundation. nonetheless, the fundamentals of the required wisdom to get below the hood and tinker with Linux will carry actual, so it is not like there is completely not anything to realize from a booklet like this if you are a complete newb. (Sorry, I despise that spelling, but when i take advantage of the right kind one, Amazon filters it for being one letter off from a undeniable slang time period they do not appear to like. )
I am, actually, that newb. Having ultimately thrown Microsoft over for solid in each point of my lifestyles i will (I nonetheless hold a home windows field round for video games, and i've to take advantage of it at work), all these database and online game initiatives i used to be engaged on should be Linux tasks now. So i began with what i'll get on the library, Collins' six-year-old treatise on Linux online game programming. First, enable me say that if you are searching for hands-on instructional stuff, this isn't the booklet for you. Collins is extra attracted to getting you to appreciate the concepts--why you need to do whatever, instead of what it really is you need to do. whereas this is often evidently an exceptional factor and results in programmers who comprehend extra of what they're on approximately, it is most likely worthy a caveat emptor for the folks who're simply trying to find shortcuts, or solutions to a particular challenge. the second one factor to be stated, then, is that video game layout itself is the main moveable a part of any online game undertaking. whereas Collins does delve into a few issues which are extra appropriate to Linux improvement than the other kind (an complete bankruptcy, for instance, is dedicated to the OpenSource debate), a few of the particular instruments Collins talks approximately, and the entire high-level ideas, are appropriate to video game designers who application for any platform. therefore, i'll move methods right here; criticize the booklet for not likely being approximately Linux particularly, or compliment it for being universal?
The challenge is, i cannot do one or the opposite. How beneficial you can find it is going to most probably depend upon how a lot examining you've gotten already performed on designing video games and constructing video games with C++. If you have performed much, you'll get the main worthy out of the chapters on SDL and openGL/openAL; differently, learn the whole lot. ***
Extra resources for Advanced Programming in the UNIX Environment (3rd Edition) (Addison-Wesley Professional Computing Series)
The sum of user CPU time and system CPU time is often called the CPU time. It is easy to measure the clock time, user time, and system time of any process: simply execute the time(1) command, with the argument to the time command being the command we want to measure. 07s The output format from the time command depends on the shell being used, because some shells don’t run /usr/bin/time, but instead have a separate built-in function to measure the time it takes commands to run. 17, we’ll see how to obtain these three times from a running process.
Here, cc is usually linked to gcc. out /dev . out /dev/tty can’t open /dev/tty: Not a directory Throughout this text, we’ll show commands that we run and the resulting output in this fashion: Characters that we type are shown in this font, whereas output from programs is shown like this. 4 Files and Directories 7 the comments in italics. The dollar sign that precedes our input is the prompt that is printed by the shell. We’ll always show the shell prompt as a dollar sign. Note that the directory listing is not in alphabetical order.
If we don’t like its operation, we can define our own malloc function, which will probably use the sbrk system call. In fact, numerous software packages implement their own memory allocation algorithms with the sbrk system call. 11 shows the relationship between the application, the malloc function, and the sbrk system call. 11 Separation of malloc function and sbrk system call Here we have a clean separation of duties: the system call in the kernel allocates an additional chunk of space on behalf of the process.
Advanced Programming in the UNIX Environment (3rd Edition) (Addison-Wesley Professional Computing Series) by W. Richard Stevens, Stephen A. Rago