By Michael Morrison

ISBN-10: 0672326655

ISBN-13: 9780672326653

Construct a number of absolutely practical video games in addition to a video game engine to exploit for programming cellphone and cellular video games with starting cellular phone video game Programming! The incorporated CD offers the instrument, code and photographs essential to whole all workouts coated within the chapters. starting mobile phone online game Programming demystifies instant online game programming through delivering transparent, useful classes utilizing the J2ME video game API. you are going to methods to use the preferred cellular programming language, Java, to construct compact video games that may run on any Java-enabled machine, together with cell phones, pagers and hand-held pcs. additionally, you will discover ways to upload a touch monitor, create a demo mode, continue tune of excessive rankings, and attempt, debug, and installation your video games. themes lined contain: the way to build a online game engine to force cellular video games. tips to use Java 2 Micro version (J2ME) and the Java online game API to get the main functionality from your cellular video games. the best way to enforce sprite animation and regulate interactions between relocating sprites. how one can play sound results and song in cellular video games. how you can reap the benefits of instant networks to construct cellular multiplayer video games. easy methods to layout and boost quite a few diversified video games spanning numerous games genres.

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Some analysts estimate that by 2007 some 450 million mobile phones will be sold with Java support, representing 75% of the entire mobile phone market. Developers have flocked to Java largely because it is considered an open platform, which means that you can develop one set of code and have it run across a wide range of mobile devices. Unfortunately, the "openness" of Java has been complicated a bit because of third party APIs and hardware variations among different devices, but generally speaking, you can write a game once and use the majority of the code unmodified on a variety of mobile phones.

The sound support in the J2ME API is based on Java's Mobile Media API, which is an API for allowing the playback and recording of audio and video on mobile devices. For the purposes of game development, all you're really concerned with is the efficient playback of audio and possibly video at some point. Gamer's Garage To keep from straying too far away from core game programming topics, this book focuses solely on playing sounds with J2ME, and doesn't tackle video. " Mobile Networking The true killer application of mobile phone games will likely be the built-in network available to all mobile phones.

Gamer's Garage Incidentally, you may have noticed that I use the terms Java and J2ME interchangeably. Although J2ME is technically a subset of the larger Java technology, within the confines of this book the two terms mean the same thing because I'm usually discussing Java within the context of mobile phones. " In other words, how does Java make mobile programming possible? The primary areas of importance for any game programming technology include the following: Graphics and animation User input Sound Networking The next few sections explore these game programming topics in the context of J2ME.

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Beginning Mobile Phone Game Programming by Michael Morrison


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