By Jonathan S. Harbour

ISBN-10: 1435459806

ISBN-13: 9781435459809

What greater manner is there to benefit a programming language than with a game-oriented strategy? when you ask the various readers that experience made this book's prequel, PYTHON PROGRAMMING FOR absolutely the newbie, a bestseller, they will let you know - there's not one. extra PYTHON PROGRAMMING FOR absolutely the newbie bargains readers extra perform, extra workouts, and just a little extra complex guide in Python programming, all whereas utilizing the game-focused examples and initiatives that experience confirmed to be either potent and enjoyable. It selections up the place its prequel leaves off, addressing information buildings, dossier dealing with, exceptions, item orientated programming, GUI programming, multimedia programming, identify areas, and application making plans. Following a planned, logical development of subject matters that hide more and more complicated material, this can be a robust source that might arm readers with an in-depth wisdom of the Python language.

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USING PYGAME The first step to using Pygame is to import the Pygame library into our Python program so it can be used. import pygame The next step is to import all of the constants in Pygame so they are more readily accessible in our code. This is optional but tends to make the code cleaner. Some Python programmers dislike importing everything from a library due to efficiency concerns, but this makes our code a whole lot easier to read. init() Now that Pygame has been initialized, we have access to all of the resources of the library.

Now, drawing text is not a light process with Pygame; it’s a heavy process. Meaning, text is not just quickly drawn to the screen, it is rendered onto a surface which is then drawn to the screen. Because this is a rather timeconsuming process, it is advised to create the text surface (or image) in memory first, and then draw the text as an image. When we simply must draw text in real time, that’s okay, but if the text doesn’t change, it’s better to pre-render the text onto an image. blit(), our die-hard drawing function that will be used extensively in all of our games and demos!

If you blatantly define a variable the wrong way, it will generate an error first before running. There’s another weird thing you can do in Python to totally screw things up: using reserved words as variables. py", line 8, in print(print) TypeError: 'int' object is not callable What this error means is, print has become a variable, an integer to be exact, set to the value of 10. Then we try to call the old print() function, and Python doesn’t get it. Because the old print() function has been bypassed.

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More Python programming for the absolute beginner by Jonathan S. Harbour

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